import java.awt.*; import java.awt.event.MouseListener; import java.awt.event.MouseEvent; /* * Based on Arthur van Hoff's animation examples, this application * can serve as a template for all animation applications. */ public class ImageSequence extends Frame implements Runnable, MouseListener { int frameNumber = -1; int delay; Thread animatorThread; boolean frozen = false; Dimension offDimension; Image offImage; Graphics offGraphics; Image[] images; ImageSequence (int fps, String windowTitle) { super(windowTitle); delay = (fps > 0) ? (1000 / fps) : 100; //Load all the images. images = new Image[10]; for (int i = 1; i <= 10; i++) { images[i-1] = Toolkit.getDefaultToolkit().getImage( "./images/T"+i+".gif"); } addMouseListener(this); } public void startAnimation() { //Create and start the animating thread. if (frozen) { //Do nothing. The user has requested that we //stop changing the image. } else { //Start animating! if (animatorThread == null) { animatorThread = new Thread(this); } animatorThread.start(); } } public void stopAnimation() { //Stop the animating thread. animatorThread = null; } public void mouseClicked(MouseEvent e){ } public void mouseEntered(MouseEvent e){ } public void mouseExited(MouseEvent e){ } public void mousePressed(MouseEvent e){ if (frozen) { frozen = false; startAnimation(); } else { frozen = true; stopAnimation(); } } public void mouseReleased(MouseEvent e){ } public void run() { //Just to be nice, lower this thread's priority //so it can't interfere with other processing going on. Thread.currentThread().setPriority(Thread.MIN_PRIORITY); //Remember the starting time. long startTime = System.currentTimeMillis(); //This is the animation loop. while (Thread.currentThread() == animatorThread) { //Advance the animation frame. frameNumber++; //Display it. repaint(); //Delay depending on how far we are behind. try { startTime += delay; Thread.sleep(Math.max(0, startTime-System.currentTimeMillis())); } catch (InterruptedException e) { break; } } } public void update(Graphics g){ paint(g); } public void paint(Graphics g) { Dimension d = getSize(); //Create the offscreen graphics context, if no good one exists. if ( (offGraphics == null) || (d.width != offDimension.width) || (d.height != offDimension.height) ) { offDimension = d; offImage = createImage(d.width, d.height); offGraphics = offImage.getGraphics(); } //Erase the previous image. offGraphics.setColor(getBackground()); offGraphics.fillRect(0, 0, d.width, d.height); offGraphics.setColor(Color.black); //Paint the frame into the image. if(frameNumber>=0) offGraphics.drawImage(images[frameNumber % 10], 0, 0, this); //Paint the image onto the screen. g.drawImage(offImage, 0, 0, this); } public static void main(String args[]) { ImageSequence animator = null; int fps = 10; // Get frames per second from the command line argument if (args.length > 0) { try { fps = Integer.parseInt(args[0]); } catch (Exception e) {} } animator = new ImageSequence(fps,"Animator"); animator.setSize(200, 60); animator.show(); animator.startAnimation(); } }